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By Published Version tested Xbox Before TOCA Race Driver came screeching along, the world of racing simulators was a pretty bleak landscape. Often hiding their complete lack of accessibility behind the po-faced claims of 'realistic' handling, they were almost always blighted by the kind of learning curves that made scaling Everest seem eminently doable by comparison.
On the other extreme, most arcade racing games seem determined to be as ludicrously unrealistic as possible, with handling and damage modelling based entirely on providing fun and thrills to literally anyone. No bad thing, but not necessarily for those of us wanting a slice of fun to go with our wedge of authenticity. Bridging the gap. Caroline Evans Fashion At The Edge Pdf. I wonder if the extended warranty covers this?
Evidently realising the vast gaping chasm that existed in the market, Codemasters' TOCA Race Driver series - by accident or by design - has plugged that divide remarkably well. Finding itself with practically an entire sub genre all to itself, it suddenly finds itself under more scrutiny than ever - especially given its simultaneous release across three formats - but no one expected Codies to fail after its last magnificent effort, and it hasn’t. But like most 'difficult' third releases, its progress and evolution has stalled slightly, most evidently thanks to the decision to stick to current generation platforms. So what do developers do when they can't wow the public with amazing new physics techniques and flashy next gen visuals?